Rust For Mac Os X



For this reason I'm writing GUI part in Objective-C and core part in Rust. The two can communicate via an obj-c library (article about this), but the languages are quite different, so it's a bit awkward. Rust can easily generate C-compatible static library which can be linked to an Objective-C program. For what it's worth I have a workaorund that works for me - On my mac machine, do the following. Compile the rust file (that's supposed to emit the static library) using -target=x8664-unknown-linux-gnu -L librarypath (librarypath is the location where I've copied libcompiler-rt.a and libmorestack.a from the linux rust build).

About

Do you have a favorite GTK application that you’d like to run on your Mac with a more Mac-like look and feel, with the menus up on the menu bar and standard Mac keyboard shortcuts like Command-Q? Perhaps you maintain a GTK application and want to expand your user base to Mac users who want a Mac experience, not a transplanted Unix experience?

Features

Linking with GTK’s Quartz backend connects your application to the Mac’s native display manager, keyboard, and pointing device. With a little extra code and gtk-mac-integration you can:

Rust For Mac Os X 10.7

  • Integrate the Application’s menus with the Mac Menubar.
  • Manipulate your application’s dock tile.
  • Receive open events from Finder.
  • Find resources in your application bundle.

Rust Ide Mac Os X

Requirements

There are a number of requirements that need to be met by your system before you can build for OSX. These are updated from time to time and kept on the live wiki.

Building

Building with jhbuild and the GTK-OSX modulesets, you can build your application and all of its dependent libraries with a single command.

All-in-one bundles

Bundling with the gtk-mac-bundler, an easily configured python program which creates an application bundle for you and populates it with your application executable and all of the dependent libraries from your GTK build, changing the installed names as needed to point inside the bundle.

Getting Started

First, make sure that your system meets the requirements as mentioned above, then download and run the installation script (gtk-osx-build-setup.sh). If your application already has a module, everything you need to build your application is handled by jhbuild. The build page has detailed instructions.

Rust

Success Stories

Some of the projects which have used GTK on Mac OS X have shared their experiences for all to see. If you have any feedback you would like to give about your experiences here, please contact us on the the users mailing list as mentioned below.

Mailing lists & web forum

Support for building, bundling, and the integration library is provided by a mailing list and a forum. Contributors may wish to subscribe to the developer’s mailing list as well.

Rust Macos

Contributing

Rust For Mac Os X 10.10

Bugs, patches and enhancements for building, integration, or bundling may be submitted to the gtk-mac-integration project on Gitlab. Bug reports on any other package, including GTK itself, should be submitted against that package, not gtk-mac-integration; the label for the Quartz backend is “macOS”.